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The game “Army of Two” is a third-person shooter developed by Electronic Arts that offers a unique teamwork-style gameplay between two characters. It was released on March 6, 2008, and has impressed fans of the shooting game series. Players must work together with their partners to complete missions, and can also rely on them for help with movements, climbing, healing, and staying safe if hit. The game follows Elliot Salem and Tyson Rios, American mercenaries hired by a private army corporation. They take on missions in military zones such as Afghanistan, Somalia, and Iraq. Players get to choose between Salem and Rios to play alongside an AI teammate. The AI teammate can be programmed to follow the player’s instructions, increasing their chances of success. To enhance the realism of the game, “Army of Two” introduced the Aggro system which measures the level of aggression a player exhibits towards enemies. This is demonstrated by how much attention the enemy pays to the player. If a player constantly shoots and throws grenades at an enemy, they will be more likely to be targeted and attacked.
The core mechanic of “Army of Two” is teamwork, with players controlling one of two American mercenaries, Elliot Salem or Tyson Rios. Players must work together to complete missions, relying on each other for support. This adds a layer of strategy to gameplay, as players must coordinate their actions to achieve their objectives. One player may need to act as a decoy, while the other completes a task or takes out enemies. This type of cooperative gameplay was not common in shooting games at the time, and it helped “Army of Two” stand out in a crowded market.
To enhance the realism of the game, “Army of Two” introduced the Aggro system. This measures the level of aggression a player exhibits towards enemies. If a player is constantly shooting and throwing grenades at an enemy, they will be more likely to be targeted and attacked. This system ensures that gameplay is dynamic, requiring players to adjust their strategies based on how their actions affect enemy behavior. It also introduces an element of risk-reward, as players can choose to aggro enemies and potentially draw fire away from their teammate, or try to stay stealthy to avoid being targeted.
An important aspect of the game’s cooperative gameplay is the reliance on a teammate’s abilities. Each character has their own unique strengths, such as Salem’s ability to lockpick doors and Rios’ skill in close-quarters combat. Players must take advantage of these abilities to succeed in missions. The AI teammate can also be programmed to follow the player’s instructions, increasing their chances of success. This allows for an even greater level of cooperation, as players can work together in a more coordinated manner.
“Army of Two” takes players on missions in military zones such as Afghanistan, Somalia, and Iraq, giving them a taste of the life of a mercenary. The game’s storyline is compelling, with the duo taking on a shady private army corporation. The game is not just mindless action, as it touches on themes such as trust, loyalty, and the morality of private military companies. This depth of storytelling adds another layer of engagement for players, making the game a fully immersive experience.